Civilization VI: Gathering Storm – New Features Explained

Civilization VI: Gathering Storm – New Features Explained

The second expansion for Sid Meier’s Civilization VI introduces an active planet where geology and climatology present unique new challenges. Face the threat, and reap the bounty, from natural disasters, manage your power sources wisely, and unite with leaders of other civilizations to find solutions to the challenges of a changing climate. Rise and flourish in Sid Meier’s Civilization VI: Gathering Storm. ACTIVE WORLD There’s no escaping the power of nature as it shapes your world and affects your people’s fortunes. Where you settle will have consequences that affect your civilization forever, as each terrain faces its own environmental challenges. Natural disasters can pillage or destroy your improvements and Districts, but they may also refresh and enrich the lands after they pass. VOLCANOES Volcanoes offer high risks, but high rewards, as eruptions can devastate surrounding areas, but volcanic soil is highly fertile and valuable. STORMS Storms are unpredictable, varying in size and impact. Desert sandstorms or ocean hurricanes can wreak havoc across your civilization, but also offer a chance of improved food yield in their wake. Blizzards and tornadoes are the most destructive of the storms, though Blizzards may have some nice benefits if you’re playing as Russia, while grassland tornadoes cause nothing but destruction. Weather every storm to rebuild stronger and smarter. FLOODS The incredible benefits of settling near rivers now come with the additional dangers of flooding. Floods can destroy and pillage improvements, with even greater damage during severe flooding; but they also offer a chance of greater food yield afterwards. You can prevent river flooding by building a dam, or coastal flooding using new technologies like the Flood Barrier. CLIMATE CHANGE The complexity of climate change is the final environmental challenge your people will face. As the game progresses and civilizations consume certain fuel resources, carbon dioxide will be released, leading to higher global temperatures and unique consequences, including increased storms or flooding, and rising sea levels. POWER AND CONSUMABLE RESOURCES While climate can destroy your civilization, resources will build it. Strategic Resources are now divided into Fuel, to meet the Power needs of your cities and late game units, and Material, to make resource-dependent units POWER SUPPLY Once a city has a Fuel supply – like coal or oil – and the appropriate Power Plant, the city automatically converts the stockpiled Fuel into Power. Power is especially important from the industrial era onwards. Buildings in a city to need it function at full performance, with unpowered buildings producing less than half their normal yield. Military units also require Material and Fuel resources for production and maintenance, with resource-deficient units becoming weaker in combat. But be aware, your management of Fuel will directly affect the world’s temperature and the climate consequences your people will face. Alternatively, you may build green energy sources later in the game, such as hydroelectric dams and wind farms. NUCLEAR POWER Nuclear Power Plants can also provide cities with green power, adding only light carbon emissions, but the chances of a Nuclear Accident will increase as the Power Plant ages. Depending on the severity of the accident, the surrounding area will be subject to fallout, just as if a nuclear weapon had detonated. You can protect from this by performing maintenance on the Nuclear Power Plant as a project. WORLD CONGRESS The true test of facing global changes is working with other civilizations. Make your voice heard among the other leaders during meetings of the World Congress, and craft a path toward Diplomatic Victory. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, participating in Peace Accords, and more. Use your Favor to help or hinder others. Extract promises from leaders, increase the weight of your votes, or propose resolutions that will affect all civilizations. All Emergencies now fall under the oversight of the World Congress, and must be requested and passed through a Special Session before they will receive aid. Now more than ever, the fate of the world will be decided by every nation. 21st CENTURY TECHNOLOGIES & CIVICS The new Future Era is an uncertain time with the potential for wild discoveries. In each new game the Technology and Civics trees for this era are randomized, revealing different costs and prerequisite paths as the game progresses. Players will need to choose their research projects wisely to uncover these futuristic marvels. Combat adverse environmental effects with speculative ideas such as relocating your population out to seasteads; develop advanced technologies and AI to recapture carbon emissions; and discover new items to help achieve Science, Culture, and Domination Victories. NEW LEADERS AND CIVILIZATIONS Eight new civilizations and nine new leaders are introduced including Hungary, Maori, Canada, Inca, Mali, and Sweden. Each brings unique bonuses, gameplay, units, and more. NEW CONTENT The world is larger than ever with new world wonders, natural wonders, and units, including the GDR and Rock Band. Bend the map to your will with, new improvements like Railroads, Mountain Tunnels, and the Canal district, and survive the greatest disasters in history in the new scenarios The Black Death, and War Machine. In Sid Meier’s Civilization VI: Gathering Storm the world is more interconnected and complex. You must contend with the power of nature, planning for disasters and rebuilding after them, all while navigating diplomatic relations with the rest of the planet. Every path will affect your environment and impact the planet’s future. How will you conquer the elements, and what kind of world will you create in Sid Meier’s Civilization VI: Gathering Storm? FEBRUARY 14, 2019

100 thoughts on “Civilization VI: Gathering Storm – New Features Explained

  1. Thanks for watching! Be sure to like the video and subscribe to the channel. Tap the bell to opt into all notifications so you don't miss it when we upload a new video.

    What do you think of the gameplay features in Civilization VI: Gathering Storm? What features are you most excited about in the expansion?

  2. Researching environmentally-friendly power sources… does it come with the caveat that those power sources are much less efficient than normal? Because if this game it going to continue to try be somewhat realistic, that is the current state of green energy production.

    Regular maintenance to keep nuclear power plants from exploding… maybe for early ones, but since Chernobyl, there are so many safeguards built in the odds of one exploding like a nuclear bomb is next to nill. Also as far as I am aware, nuclear power plants don't emit ANY carbon emissions; they're more of a glorified steam generator really.

  3. overpriced for what you get, cheap cash grab attempt…its like the fifa games, they add a few things and charge you 80 bucks

  4. 완전 갓겜이자너 드디어 상상만 하던 게임시스템이 등장했다 ㄷㄷ 그저 자연재해만 있는게 아니라, 각 문명이 유기적으로 연결될수 밖에 없는 현대를 구현하는것!

  5. love the expansion especially the change to warmongering to grievance system with world congress, i hope it carry over to civ 7

  6. OMG! More like Sid 6 global warming hoax… Can't you let this keep your politics out of anything? The weather mod by itself would have been fantastic

  7. Call it what it is… Paywalls Sid Meiers is just like EA, making new expansions that adds a minor addition to the game, that could litterally have been in the base game. Nothing new, nothing outstanding, and you dare throw up multiple PAYED DLC content walls throughout every new Civ game, not to mention all the microtransactions for all the minor dlcs.

  8. Nice job Firaxis! I have been playing your games for thousands and thousands of years!
    Thx for making my life so fucking entertaining you suckers!

  9. I really appreciate that they add more future technologies, so you couldn't end up with this stupid Nanotechnology in lategame of civ5! I hate whenever I reached that point in game where science points start contributing to your science victory. That's why after civ5 I developed a habit of playing the scenario with science victory turn off.

  10. I dont need natural desasters, the abysmal graphics, color saturation and lack of coastal benefits are already haunting my every game. burry this mess, hire a good art director and focus on a solid civ 7 based on the balance, mods and graphics of civ V.

  11. To be correct, it is not the climate which "destroy[s] your civilization" ( 2:17 ), it's human stupidity and lazyness which destroys climate!

  12. graphics are just too bad for me to play it. Civ 5 looks 1000x times better. But climate and stuff is cool. Now all they have to do is have civ 7 be a combo of the 2 and we have a winner

  13. I just got the game and all of it's expansions. I only played a few hours of the game in my life prior and I'm relatively new to the series. Should I go straight into the newest expansion, the expansion before that, or the base game starting out?

  14. pls update ai it yolos hard and don't work its units well with timing / scouting in war and I never see them use airfoces units ever idk y ai never get or trys to use them pls fix

  15. Fuck you
    If you delete this comment civ 6
    You are a fucking selfish asshole
    If youre not gonna lower the price
    Make it worth it to spend 140 FUCKING DOLLERS ON GODDAMN DLC

  16. Inca is not a civilization, is not even a leader, is a tittle, Pachacutec was a leader, and civilization´s name is Tawantinsuyo. Well, no matter, game is good.

  17. Seems the devs are finally kicking in some of the complexity of the old civ 4 mods ROM et al.
    I was initially affraid civ 6 would be just as simple as 5, a game in the series I chose to skip.
    First non-purchase of a civilization game since 1991… I even own the boardgame,
    But 40 EUR for features that should have already been in 5? i am not fond of that pricing.

  18. Climate change propaganda, was looking good up until this point. Why didnt you include the global cooling propaganda of the 1970s? Oh thats right it didnt happen and was eventually realised as bullshit

  19. Thank you for the recent release of Rise and Fall on the iPad, but I badly want Gathering Storm on the iPad as well!! Thanks 🙂

  20. Wow it's almost as if they designed this for the base game… but it was too buggy and then decided: let's release it as separate dlc so we can make way more money off it. So I'm just hesistantly waiting for a price drop – because this does not deserve £40 ontop of Gold edition… never have I felt like leaving DLC for years later just because the developer demands too much money. Does anyone else feel cheated and used because of this: because from my perspective it seems obvious that they could have made this improvement before the game launched but purposely took it out of the game – it looks that way the way the environments were made as if the idle environment animations were there from the start… =/

  21. The man-made climate change agenda has reached the game world. Indoctrination of a religion. Climate change happens with or without humans. World leaders look like clowns..I bought every Sid Meier game since the very first one. The Al Gore picture for the Internet should have been a warning, I know.

  22. Add Czech Republic or Czechoslovakia and make it be either T.G.M(Tomas Garyk Masaryk) or Vaclav Havel and add Soviet Union as Stalin with SSR Scenario with WW2 or WW1 Scenario would be great

  23. Ugh. Did I ever groan when I saw the carbon climate change propaganda in a video game. Way to go brainwashing even more people. Tell a lie often enough and its becomes the truth. Well guess I'll still buy the expansion, just kinda disappointing.

  24. Let’s not mess up the game with the global warming nonsense. Nature is fine, but there is no need for alarmism. The world will be fine.

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