Civilization VI: Gathering Storm Review

Civilization VI: Gathering Storm Review


– [Dan] Gathering Storm is
Civilization VI’s second and probably final expansion and it cements this
iteration’s place in history with a new round of interesting systems that we’ve never seen
before in a Civ game, things like disasters and grievances give us plenty to consider during all eras and it backs up a dump truck’s worth of liters of other content atop an already fully
loaded 4X strategy game. (dramatic music) The list of available leaders has grown to a gigantic cast of 45, or 46 if you count Eleanor of Aquitaine’s ability to lead either
the French or the English. All that narration must’ve
taken Sean Bean ages. – [Narrator] You have
built great cities of stone and seen early empires rise and fall. – [Dan] For my first full game I played as Kupe of the Maori. The Maori have significant limitations, like an inability to
recruit great writers, but they start out with sailing and their territory ends up looking pretty different from
any other civilizations because they get bonuses
to undeveloped tiles. Most of the other eight new leaders have similarly interesting traits, though a couple are a little too focused on one strategy to be versatile. Gathering Storm’s titular feature though is its great new disasters. I love having these in play, because not only do they add more variety but they bring an important
element of the real world to Civilization VI that’s
been conspicuously missing all this time. It balances out their destruction by clearly telegraphing
where volcanoes will erupt and rivers will flood, so you
know what you’re getting into. And when disasters do strike the residual effect is a nice reward of increased fertility. On top of that, mid game technologies allow you to mitigate
flood damage with dams or you can turn them off if
you don’t like that element of randomness in your strategy. (dramatic music) Separate but complimentary,
the climate change system gradually raises the sea levels and increases the likelihood of floods, storms, and droughts as
you and other civilizations burn fossil fuels to power cities. Even if you avoid coal and oil, inevitably some tiles are
going the way of Atlantis. It’s a race against time to tack up and unlock seawall improvements
and solar and wind power. Or you can just plan ahead and enjoy your new beach front property, because you know exactly
which tiles will flood first. That does take some of
the surprise out of it and the consequences aren’t as apocalyptic as I’d expected. But having the map change so
radically throughout a game is a novel and intriguing idea for Civ. Managing all that dirty coal and oil, along with horses, niter, and uranium, is now more intuitive and
slightly more realistic because they’re consumable resources that are harvested every turn and can be stockpiled and traded. (dramatic music) Diplomacy has also been
meaningfully improved with some satisfying mechanics, the grievances system
finally puts a number on just how angry leaders
get over broken promises, being able to declare a
justified war against a bad actor finally feels like the rest of the world is holding them accountable. There’s also a new currency,
called Diplomatic Favor, that represents the good will earned by simply doing another civilization or city state a solid,
or keeping a promise. And if you throw enough of it around at the New World Congress meetings you can bend all the other
civilizations to your will on everything from wars
to what trading partners get what bonus, it’s a power trip. As useful as Diplomatic Favor is, the opportunities to spend it on the diplomatic win condition are rare because the congress only
meets every 30 turns. You need 10 Diplomatic Points to win, and outside of rare side missions you only get two every time it meets, that means you’re committed to 120 turns after the first meeting
in the Medieval era, assuming you win every vote. Missing just one opportunity cost me 30 tedious late game
turns of waiting around when I had already effectively won, that’s a slog of a way
to end any round of Civ. And of course there are
tons of new features that range from long
requested improvements like canals and tunnels through mountains, to a set of futuristic governments, plenty of new units, new man
made and natural wonders, and so many new odds and ends that I’ll have to leave to
the wikis to list them all. It also comes with a pair of new scenarios based around World War
I and the Black Death. On the multiplayer front
there’s an exciting new asynchronis Play By Cloud option where Steam will pop up and let you know when your turn is ready, after
your opponents cycle through and play on their own time. (dramatic music) Civilization VI: Gathering Storm is a bursting at the seams expansion that leaves few systems without substantial improvement or new content. It’s new civs and leaders are distinctive and its natural disasters are
predictable but meaningful without feeling as cruel and unfair as their real life counterparts. A new emphasis on tradable resources, both tangible goods and abstract
favors, is a welcome change that bring a sense of accountability to the notoriously erratic AI rivals. This is likely where
Civ VI’s expansions end, which is logical because
it’s hard to imagine how Firaxis could cram
much more into its frame. For more strategy games,
check out our reviews of Wargroove, Mutant Year
Zero, and Two Point Hospital, and for everything else stick with IGN. (dramatic music)

100 thoughts on “Civilization VI: Gathering Storm Review

  1. Global warming is in the game…. ugh…. Big fail. While sea levels are rising. They are doing so at a very very slow rate. Didn't Al Gore say half of Florida was going to be underwater while they have seen little to now flooding due to high tides?

  2. If you want an outlook of the game play try The Solar Gamer’s Sweden play-through. He goes over all the new things in the game.

  3. Love the new expansion but I'm just sad we don't have a proper Byzantine civ… We had one since civ 3 and either Justinian or Theodora would have made for epic leaders

  4. Playing Maori and aiming for a science victory like… 'Hey, man. I'm Kupe. We're gonna get outta here on that big spaceship. Wanna come?'

  5. "Rare" side missions… In my most recent game, I had 3 emergencies declared. I won all of them by just doing the send aid project repeatedly in all my cities (2 of them were simultaneous, so I got progress for both at the same time)… Easy 3 diplo victory points. And then I stockpiled diplo points to buy myself the next 6 points in 3 congresses and then surprised myself by winning… One of the future era techs gives a free diplo victory point when researched and I didn't even notice. So there are ways to get them outside of the congress.

  6. Telling me what the content is, isn't really a review. There is about 20 seconds of actual review in this video and you don't expand on anything.

  7. Loving the game. Finished two games at standard speed. Maori and Inca wins on immortal. Game feels complete now, more realism and it feels a lot better. Only grip is the AI could be smarter, not just given extra bonuses.

  8. Hard to imagine how they could cram more into the game…. really.

    20 Minutes of Civilization 6 Gameplay on Nintendo Switch

    Ah that explains it ^
    Playing 20 minutes of a civ game….so you finished the tutorials worth of time.

  9. This would be pretty disappointing as a final dlc, the climate change features are cool but this is no "brave new world" tier dlc

  10. Bursting with things that don't really interest me, especially not at a price that's practically the price of a new game.

  11. The game is a disaster for the series and despite this expsnsion, it has a long way to be completed and enjoyable. Fix the A.I and a lot of the problem will be solved

  12. After playing 2 games with gathering storm, i do think that civ vi finally become the civ game that it was meant to be. The complex micromanaging ingame can be quite challenging and annoying sometimes, but that's just the improvement needed to at least be on the same level or better than civ v. But i still got mixed feelings about the art style

  13. Civ lost it's spark after the first game. By this stage it's like Tropico with far too many releases, floggging a dead horse.

  14. I just want this game to retain its core gameplay. No other base building strategy games matches civ on micro management fun

  15. I stopped playing CIV VI due diplomacy being meaningless. At the end, everyone hate me because I was winning. Even people that were long time allies, turned agasint me for no reason.

    While it does bring a multiplayer feel to the AI game, I still would prefer my world simulation intact.

  16. Some of these features…
    Bureaucracy: The Game.
    I miss the old days when civ was about competition and conquest.
    Now we have freaking climate change as a game mechanic!

  17. anyone made the mistake of settling near an active volcano that always blows up twice every age ? I certainly did

  18. also Nubia had Great Cavalry Too in Real History The Kush Queen Sent Kushite Cavalry Too Help The Roman General Name Titus in Battle Against Jerusalem

  19. what about Aksum Aksumite Great kingdom they defeated Nubia in Nubia an Aksum War what bout Aksum Ethiopia the kingdom Last really long in history they go back to egyptian an nubian old kingdoms and in Real History African Ethiopia Aksumite Never been Conquer Beating or Colonize there is the only African kingdom to not be Conquer by another they also Aksum in history books is right by ancient Rome China Persia Great Kingdoms

  20. While the district system felt great and new, the new graphics and politics card based system was also fun. I really felt like vanilla was just a bit of a down scaled version of CIV5. This expansion fixed most of those problems and feels like half a gods and kings expansion and half of a brave new world expansion. I'm still waiting for that full amazing new expansion that just adds so many new features into the core gameplay of a 4X game.
    In my personal opinion i still love CIV5 more just because it feels amazingly polished, production value is much higher, tech tree is filled with variation and is much clearer to follow with it's hand drawn pictures, etc and don't get me started at the amazing diplomacy screen! Still the best civ representation than the soulless black backgrounds and oversized cartoony figures of historical persons. Civ 6 just needs that one expansion like CIV5 to be the best CIV game out there! I believe in you firaxis.

  21. I am obssesed with Civ. I would love to play Civ6 for all the changes of Civ5 (wich play continously) but dont like graphics at all. Seems cartooning.

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