CIVILIZATION VI – How to Generate Culture

CIVILIZATION VI – How to Generate Culture

Get Civilized with Culture in Sid Meier’s Civilization VI. Culture is one of the major resources in Civilization. Culture is used to unlock new Civics through the Civics Tree. This provides you with new Governments, Social Policies, Cultural Buildings and Diplomatic advances. The more culture you produce, the faster those civics unlock. Initially culture is generated by your palace, and by building a monument. You can also get culture from certain resources, natural wonders and the Theater District. Inspirations are boosts to specific Civics, and you earn them through different things you do in the game. You don’t need an Inspiration to complete a civic, but they can speed your cultural progress. For example, founding a Religion automatically completes half of the Theology Civic, which helps you generate Faith and build Temples. Discovering City States boosts Political Philosophy, which allows you to change to your first new Governments. A government is the way you rule your people. Each one will have built in bonuses and allows you to customize it further through the policies unlocked by civics. Military Policies focus on improving your forces by making units easier to build, cheaper to maintain, or more effective in certain situations. Economic Policies mainly focus on improving how you generate and use resources. Diplomatic policies focus on City State relations and Spies. Finally, Wildcard Policies can be any policy from any other type, or special polices that generate Great People points. Be aware that changing policies and governments are free on the turn when a new civic is unlocked, but will cost you gold on other turns. The Theater District is the best way to generate Culture. Build Theaters next to other Districts and Wonders to get the highest adjacency bonuses. Amphitheaters, Museums and Broadcast Towers in your Theater district will further increase their Culture output, and allow you to assign your population to this tile. Great Writers, Artists, and Musicians are all legendary people your civilization can earn. These people produce great works, which you can place in great works slots in your theater district to generate culture and Tourism. Archaeologists also produce great works in the form of artifacts. You can trade Great Works with other civs as a diplomatic option. You can even get a bonus if you display works of the same type from different artists in an Art museum, or Artifacts from the same era from different Civs in the Archaeological museum. Tourism leads to the culture Victory in Civilization 6. There are two types of Tourists, Domestic and Visiting. Domestic Tourists are created from the total amount of Culture your Civilization has generated, and Visiting Tourists come from other Civs. You win a culture victory when there are more Visiting Tourists to your Civ than any rival Civ has Tourists at home. You will be able to attract visiting tourists to certain tiles, like Wonders, Theater Districts with Great Works, National Parks, and Seaside Resorts. National Parks can be built with a Naturalist unit on a Natural Wonder, while Seaside Resorts can be built by Builders on a Coast tile with an Appeal of 4 or higher. Certain other factors also affect tourism. Tourists flock to Relics and Holy Cities but only if they share a religion with them, but this becomes less effective after their civ reaches the Enlightenment civic. The Cristo Redentor Wonder gives more tourism for seaside resorts and makes your Relics and Holy Sites more effective after the Enlightenment. Tourism for Art and Artifacts is doubled if the Heritage Tourism Policy is in place, and Music is tripled for the Satellite Broadcasts Policy. Finally all Tourism is doubled once the Computers Technology has been researched. Can your Civilization be the shining standard of sophistication? Get Civilized with Sid Meiers’ Civilization VI.

53 thoughts on “CIVILIZATION VI – How to Generate Culture

  1. I've always wondered about this.
    Say, I build a theater district next to a World Wonder. That means the district will generate +1 Culture, right? What if I build another wonder next to the theater district after I built it? Will the culture generated increase by 1 again?

  2. Well, the system was so much clearer in CiV 5. This game really needs the CiV 5 tourism tab back where all the information and actions where centred. This is just worse…

  3. I have to say, these videos certainly would have been more helpful pre-release or early in release. I've played a handful of matches to completion, even once winning a cultural victory, and didn't know some of these things – like where to even put a National Park or that seaside resorts even existed. It's pretty easy to roll in to the end of a game without those things ever becoming a factor.

  4. I miss when if your culture generation was higher than your neighbor's you would overpower their culture and annex their territory tile by tile and then eventually their cities.  Sid Meier's Civilization used to be such a great game before Civ5 and 6.  It's so two dimensional now it's barely Civ.  Remember when Religion used to be useful? Now it's just a lazy way to win.  Maybe Sid Meier will come out of retirement and design Civ7? Dare to dream.

  5. Please teach the AI how to generate culture, and science for that matter, and how to upgrade units and… and… and…

  6. The Russian theme traumatized me. In one game, i had to listen to the modern era version over and over for hours. It was driving me nuts! I tried looking for a way to change the music but couldn't find any, so i muted the game.

  7. Why does this talk about Governments? That has nothing to do with culture other than the fact that new types are earned via Civics.

  8. Pra quem fala português ai, q distrito de predios todo iluminadao e cheio de luzes é aquele na tumbnail?

  9. Way to show off. Nothing gets you into the japanese game mood as when you have russian music… FFS developers, get a grip and get rid of that. Its not our fault you were greedy and only made 3 minute long music for each nation.
    And while were at it, norway needs balancing. Their berserker units are bad and their church have no impact on the religion games.

  10. russia is so fucking op, his great artists and writers are basically sitting in moscow with no place to fill the art they can make lol

  11. "Hey boss! Our people are slowly developing Social Media!"
    "But, aren't we still trying to discover Sanitation?"

  12. Honestly I think culture victory is the lest most needed thing to develop, I'd prefer science and military might.

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