Civilization VI – September 2019 Update

Civilization VI – September 2019 Update

Hello Civ Fans! We’re back again with another update for Civilization VI. As always, we want to give a big thank you to our fans for the valuable feedback you continue to provide on all of our social channels and forums. We’ve packed a ton of new features, balance tweaks, and fixes into the latest update and that’s not even the best part. We’re unleashing an exciting new multiplayer game mode that is unlike anything we’ve done before. We can’t wait to tell you more about it… but for now, let’s go over what’s changing in the game. Coastal City Updates Based on your feedback, one area we wanted to focus on in this update was making Coastal Cities stronger. For starters, we looked at our Great Admirals and added a ton of new bonuses. Here’s just a few examples. Francis Drake now instantly creates a Privateer with 1 promotion level and Military units get a +50% reward for plundering sea Trade Routes. Ferdinand Magellan grants 1 free copy of the Luxury resource on a tile to your Capital city and grants 300 gold. Horatio Nelson instantly builds a Lighthouse and Shipyard in this district on top of his already existing +50% flanking bonus for all naval units. We’ve also added more bonuses to the buildings Coastal Cities benefit from. Mausoleum at Halicarnassus now gives +1 Science, +1 Faith, and +1 Culture on all Coast tiles for a city and Great Engineers get an additional charge. Lighthouses give +2 Housing if the Harbor is adjacent to the City Center. Fisheries now provides 0.5 housing. Shipyards give +1 Production to all unimproved coastal tiles in the city. And finally, putting a Campus on a coastline tile next to a Reef gives the Campus a major adjacency bonus. New Maps Our previous update added the Seven Seas map and the Small Continents map. We’re happy to say this update will introduce 6 more maps! The Terra map will always include a distant continent populated by city-states, barbarians and mystery. Each game will be a race to see who can grab the riches of these new worlds first. Primordial maps are a chaotic mixture of the game’s most extreme terrain types. Set your disaster meter on 4 and let us know if you make it out alive. Mirror Maps feature a randomly generated world where the 4 map quandrants are mirrored to provide exactly balanced starts that are ideal for multiplayer. There are 2 spawn options here as well: Standard, which allows players to spawn in different locations in their respective quadrant, and Mirrored which forces all players to spawn in the exact same location in their section of the map. To try these new maps, you can simply double-click any of them from our newly organized map selection UI screen. One more thing… We still have a lot to show you, so please keep watching for more details on the upcoming changes. We’ll have the full patch notes available when the update goes live. Make sure you stay tuned to the Civilization social channels where we’ll drop more details about our new multiplayer game mode soon. Also, you might have seen that the Rise and Fall expansion is now available for iOS. We wanted to let you know that we and our friends at Aspyr are working very hard on getting Gathering Storm to the platform and bringing both expansions to the Switch by the end of the year. We appreciate your patience and hope to have more details on this soon. Now, please enjoy the rest of the video. You’re the best fans in gaming! Balance Updates

100 thoughts on “Civilization VI – September 2019 Update

  1. Thanks for watching! Be sure to like the video and subscribe to the channel.

    What are you most excited about in the September 2019 update?

  2. Devs! So glad you guys are constantly improving this game!

    My one ask, would be to be able to build a canal over multiple tiles, to truly develop a Suez or Panama Canal! So random gen maps have the need to be able to connect large bodies of water!

    Oh, and a smaller impact on opposing Civ pressure. There are times I can have 3 surrounding cities of mine, yet one opponents City because it’s grand size causes -20 loyalty on my new city that isn’t that close and my other three are closer. Yet even with all policy and diplomacy and fortified troops, my city still falls in a riot in like 6 turns! It should no way be that bad!


  3. Am I just blind or is there an actual date for this? Just started a game as Carthage and seems silly to play that when half way through the game could update and make them much stronger anyway!

  4. Norway is going to kick ass 🙂

    God of the Sea pantheon + stave church + september update = +3 prod. per fishing boat.

    On top of that add "Stronger costal cities" and "Better admirals"

    And if you manage to build the Mausoleum wonder oh wauw!!!!
    Petra on water 🙂

  5. still the one thing that stops me from playing. Start baises are not good enough, Ottomans and isntanbul should always be on coast 9/10 times. arabia and Egypt should start in desert 9/10. need more start biases. and the map gen is pretty bad, deserts are sometime only 1 tile and mixed in with tundra etc. needs to be more realistic.

  6. I just updated, it seems to have removed all the advanced options for creating a game, and removed the world builder. Think something is wrong with this update.

  7. If we're "the best fans in gaming," how come you don't listen to your fans that have been requesting an improvement on A.I. since the launch of Civilization VI?

  8. Civ 6 is really a beast, and they just keep giving us content! Been a fan for so long and I struggle to think of a more productive time in the history of the franchise. Cheers to you devs!

  9. Is there a limit to how many floodplains are tagged as floodable? Made a map with a ton of rivers and floodplains, all of them long and contiguous, yet when I start playing on my map only one cluster of floodplains are floodable.

  10. Why does the iOS version have in game achievements but the Switch doesn’t, no hall of fame either. Are these coming soon??

  11. I think resource camps would great like in one of the previous civ version. Many times something like iron or niter is outside the city borders so I cant use it, having a camp to get it would be useful

  12. Hello,

    I have a question.

    Are there any plans to fix the issues with the "Building_ResourceCosts Table"
    This is very important so that the resource consumption of buildings finally works properly.


  13. So not only you are utterly incapable of making at least a semi-decent UI yourselves, your updates constantly break the CQUI mod which makes this game playable. Great job guys.

  14. And check out arise of Kingdoms on the App Store, great mimic. Would love to see a more live game in the future like it. Minecraft online + RUSE

  15. Awesome! I already bought the base game for switch to show support, but I’ve been waiting for the expansions to start playing!

  16. Look, here's the thing: America's unit maintenance and gold deficit is way too high while trying to fight barbarians that roam around everyone else's territories. Whoever is playing this country needs to delete some units and invest more science into future tech.

  17. So where can I get the update patch? Or do I have to download and reinstall the game all over again…

    To clarify: where can I get the update outside of Steam?

  18. Coastal bonuses are OP now, but they are still easily destroyed by a couple boats.
    Should import more mods as official content.
    Community balancing is better than yours.

  19. I don't understand why it's still £50 on steam just for the base game considering the time since it's release, it's a bit off putting from a consumer perspective. Developers are getting too greedy with their pricing strategies, well that's my opinion anyway, they might want to consider lowering the price if they want more sales, I mean for the base game it's definitely way overpriced.

  20. fight mode like in game North and South (for PC dOS 1990 game) and that you can fight in first person camera lead army and drive trough citys that would be something revolucionarly

  21. Can you pls replace the fkn ugly design of the "missile cruiser", it should be a lot bigger and fancier as the design is a corvette, not a cruiser, pls replace with the Sovjet "Slava class" cruiser

  22. I wish there was a American civil war scenario and 2 units unique to America depending on the government you choose for the democracy gov you get the union soldier for the fascist gov you get the confederate soldier. Hopefully the amazing devs keep making this game a fantastic experience

  23. It would be great if you could indicate if we can access to all those very cool new stuffs with the basic version of Civ 6 or if we need all the dlcs !
    Not all of us have all the dlcs because it can be expansive for students or middle class/poor people ^^
    French: ça serait super si vs indiquiez si on peut accéder à ttes ces très cools mises à jour avec la version de base de Civ 6 ou si il nous faut toutes les DLCs !
    On a pas tous toutes les dlcs car cela peut malheureusement faire cher pour les classes moyennes ou des personnes + pauvres….

  24. Wouldn't it be nice if 2 leaders of a civ fall in love and unite their civ for a certain period. It happened before in history.

  25. Did you fix the gamespeed/era progression issues?? I played it before but it felt like you couldn't stay in the middle ages long enough to actually enjoy any of it

  26. I keep holding off buying the game because I heard the AI was terrible at launch and hasn't been significantly improved since. I came to this video hoping there was any news about that at all.

    Did they just write off the AI as something that will never be good? If so, that is disappointing because the game looks otherwise amazing… But with no proper AI there can be no real challenge, just a long slog toward domination 🙁


    Hi. These last changes with respect to the maps satisfy me a lot, but I keep thinking that it is not prioritizing what really matters, which is the behavior of AI. I think it's something urgent to solve, because despite the cartoon aspect (which I don't like) I really want to enjoy this new installment of Civilization VI, but if the logic of the opponents is not solved I will always end up in Civ5, which we all agree It is much more … interesting.

    I am a person who lives in South America, I am Argentine, I am quite disturbed by the fact that there is a Brazilian civilization of a totally unknown character above the Liberator San Martin, who everyone knows in the whole world. It would be fair that at least one other South American civilization exists (because there is only one). It is a giant continent with a lot of history. Please, I feel insulted.


    Hola. Estos últimos cambios respecto a los mapas me satisfacen bastante, pero no dejo de pensar que no se está priorizando lo que realmente importa, lo cual es el comportamiento de la IA. Creo que es algo urgente a resolver, porque a pesar del aspecto caricaturezco (el cual no me agrada) quiero disfrutar realmente esta nueva entrega de Civilization VI, pero si no se soluciona la lógica de los oponentes siempre terminaré en Civ5, el cual todos acordamos es mucho más… interesante.

    Soy una persona que vive en Sudamérica, soy argentino, me molesta bastante el hecho de que haya una civilización brasilera de un personaje totalmente desconocido por encima del Libertador San Martín, quienes todos conocen en el mundo entero. Sería justo que, al menos otra civilización sudamericana exista (porque sólo hay una). Es un continente gigante y con muchísima historia. Por favor, me siento insultado.

  28. Wow really awesome updates to this wonderful game. Everything about Civ 6 has been flawless since launch to now, in my opinion.

  29. Normal for Civ but weird seeing a 2k published product with so much detail and passion for informing their community. Greatly appreciated.

  30. Hello, dear developers, return Civilization VI the UN miracle building with offers like Civilization V, the ability to conduct negotiations in the window: for money, AI declares war on another AI, transfer of a military unit to another AI or another participant as in the fifth part, please make military and other blocks as The European Union and the Entente, the League of Arab Countries, OPEC, the Shanghai Cooperation Organization, and also introduce the international currencies dollar, euro, pound, ruble, yen, yuan and lira into the game as a religion, and together with the UN building, the World Bank (Miracle Bly Tower netsy) and the IMF, UNESCO. Add a single Central Bank to the economic region and for the USA (America) the Federal Reserve System. Civil aircraft as trade caravans. Divide the board into Federal and Republican, return the SATTELITES (city puppet contents for the Federal board without penalty). Bring back the Vatican as an empire only without areas. Add Singapore in the same way as the Vatican. Add the Temurid Empire with the commander Tamerlane. Add technology. Medicine and buildings; hospital and hospital; add technology. Tourism and buildings; hotel and hotel; for the USA, make the HOLLYWOOD project (like the Manhattan project). Add to the game great engineers world brands Coca cola, Micrisoft, Google, Apple.

  31. I just bought Civ 6 finally after playing Civ 5 and waiting for so long. Finally decided to buy the game because of these continuous updates, balances and improvements. Thank you. Will buy the expansions when it gets more balanced later on.

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