How to Play Good Society (Ep 6) – Resolve Tokens

How to Play Good Society (Ep 6) – Resolve Tokens


[piano music] The next thing I wanted to explain is resolve
tokens. So these little green guys are resolve tokens. Resolve tokens give you the ability to shape
a story in a number of exciting ways. So you can use them to compel other characters
to act, to create balls, to overturn carriages. Basically have a narrative influence on the
story. And so each of us have our own pool of resolve
tokens, these are our personal pool we can use these for whatever we wish. Each connection also has two tokens. Those tokens are tokens we can use to bring
that connection into the game. You need to use a resolve token when you create,
contribute to, or change narrative events that are significant to the story. For example, knowing or doing something that
is unlikely, compelling another character to do something, or creating sort of like,
a change like overturning a carriage or something like that I mentioned before. You do not need to use a resolve token to
make changes that aren’t really that significant to the story, so for example, to say what
colour something is. So sometimes you’ll need to enter into a negotiation
with another player before you can spend a resolve token. Um and there’s three situations in which this
happens. Firstly when you’re compelling a character
or connection to do something. Secondly, when you’re harming the interests
of a major character or connection. Thirdly, when you’re interfering the the effects
of another character’s reputation condition. Say I want your commanding officer who believes
you are a threat, Anna, to find out that you’re family is in financial. That would be a resolve token? That would take a resolve token… From Anna or from your character? From Anna, because that is Anna who is doing
something. So Anna is doing the finding out. But because this is harmful to Grace’s interests
– surprise, surprise – I now have to enter into a negotiation process with Vee. So I say to Vee, I would like Anna Croft to
find out that your family is in financial ruin. Uh oh. And Vee’s got three choices. Vee can either accept the token. “Yes! I would love that to happen!” Yep, accept the token with conditions. “Yes, but only if Anna has been ordered to
give me a promotion.” Or, if it’s really important and Vee really
doesn’t want that to happen, Vee can also refuse the token. Say no. Just say no. And in that case play goes on uninterrupted. Resolve tokens can be a little confusing at
first, but when you start using them you get the hang of them as we start playing. So towards the beginning of the night, your
mother, Hilda, pulls you aside into one of these private rooms. I am going to spend one of Hilda’s resolve
tokens – I’m going to enter into a negotiation with you Sam to see if you accept this – because
Hilda’s going to do something which is harmful to your interests. Grace’s commanding officer, Captain Croft,
the dashing Captain Croft is going to be at this party. Hilda wants to set you up with Captain Croft
and Hilda believes that this is your last chance that you can prove you can get on the
straight and narrow otherwise Mortimer’s going to have to step up and take over. And of course as she’s a military person,
she would be of course a very respectable individual. Yeah, and be an appropriate person to reform
you. Oh wonderful. Yes, please. Yes. Do you accept that? Yes, I will absolutely accept that! So that’s for you… So Hilda like, you know, at first she’s won
over by the charm she takes your hand, she looks into your eyes, you see her face melt
with buttery warmth… and then it turns stony cold! “Bernard, you are the eldest child in this
family. You have a responsibility to carry on the
family name and yet, you’re getting – and I will be frank with you – a little over the
hill.” And I just like, pluck at my necktie, and
like [sighs]. To this party, I have invited one Captain
Croft – a very respectable and admired military captain. I want you to dance with her, I want you to
utilize all your charm on her and I want you to move things towards wedding bells. So I think that Jacob might have served as
a military chaplain at some point, potentially, with Grace and may know some sort of – you
know – compromising information or know some sort of embarrassing thing… So if you want to know something scandalous
from Grace’s past, you can offer Vee a resolve token. Is that right? So do I use that from… From Jacob. I’m not sure if that’s a good… resolve offer. That is good, but generally you’d say more
directly what it is – so I would like Jacob to have served with you in the military and
know something compromising about you. So that’s, like, yeah, I think Jacob knows
something compromising about you. And doesn’t like the idea you’re interacting
with Thomas, because Thomas is like, his in. It’s a bad connection. He doesn’t like this start to his social life. Okay, right. I’ve got one. Yes, but only if that information was that
Grace was engaged to someone horrendous who broke off the engagement. Essentially, Jacob knows that but not the
identity of the person. That’s great, I’m going to go with that. Yeah. Yeah I love that. So I offer you this resolve token, and so,
Jacob may not be using this right now as information, but he does probably — like he doesn’t want
Thomas to be associating with you and I think Jacob kinda like, sees this exchange and he
kind of like walks up and puts an arm around Thomas and says, “Weren’t you meant to introduce
me to your friend uh, the Baron?”

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