Sid Meier’s Civilization V & Expansions | The Linux Gamer Reviews

Sid Meier’s Civilization V & Expansions | The Linux Gamer Reviews

Hey everybody! I’m the Linux Gamer and I
just played Sid Meier’s Civilization V! It’s a 4X strategy game, developed by Firaxis
and published by 2K. Civilizaiton V was released for Linux June
10th, 2014. The Linux version was ported by Aspyr. Civilization V has a hybrid realistic-board
game aesthetic that suits the title nicely. The historical elements of the game feel authentic. The game has a narrator who’ll read select
on-screen text. When you start a game the narrator will tell you about your empire.
Or when you complete research he’ll quote some piece of literature. Usually, the Bible. Civilization V’s soundtrack features sweeping
orchestral arrangements that give the game a sense of time and space. One thing about this title that I don’t
particularly care for is the glut of information presented on screen. I know, Civilization
is known for its breadth of strategy and how deep the disparate systems of the game go…
but to my eyes, this [arrows point to all four corners of the screen] looks cluttered
and unapproachable. Civilization’s solo game is pretty fun!
The game plays out as a turn based, 4X strategy. What does 4X stand for? eXplore, eXpand, eXploit,
and eXterminate. You begin by settling your capital city. From
there you can start exploring the world and uncovering its mystery. You can move your
units around and discover natural resources, fend off barbarians, meet neighboring city-states,
and other civilizations. Exploration also lets you seek out optimal
locations for new cities. You must also be continually expanding your
empire; founding new cities and growing your borders. You also need to be upgrading your
existing cities with new buildings and also managing unit production. A city can only
produce one thing at a time. It can build units, buildings or wonders. You can also use worker units to develop adjacent
city tiles into farms, mines, and other infrastructure. These supply cities with things they need
like food, wealth and production power. The more production power a city has, the more
quickly it can generate whatever’s in its build queue. Expansion also takes the form of diplomacy.
Befriending and allying with city-states can be a great long-term strategy. The more city-states
you’re allied with, the more votes you’ll have towards the end of the game in the world
congress. This can put you at a great advantage. You can exploit natural resources like horses,
coal, and silver by developing the tile with the appropriate building. Each resource gives
you a different benefit and also leverage while trading with other nations. But that’s not the extent of it; exploiting
also means espionage, military force, and extortion. Then you exterminate. This doesn’t have
to be violent; though it most certainly can be. Exterminate could mean you suffocate your
opponents culture with your own. It’s weird to see [Netherlands guy] talking about blue
jeans. There are many ways to win a game of Civilization.
You can win by having the most wonderous structures. You can win by having the strongest culture…
or through scientific research. In this game I chose a hybrid approach. The default game
options will allow a game to play out until the in-game year 2050 AD (or 500 turns). That
sounds like a lot and, while this ONE game took over five hours to complete, 500 turns
feels quite limiting. If nobody’s won by the year 2050 AD, the
player with the highest score wins. Civilization’s multiplayer is even MORE
fun. I’m not much for shooty games and their multiplayer because they demand too many quick,
rapid decisions that I don’t feel I’m capable of… but sit me in front of a strategy
game and an Internet connection, and I’ll have a great time. To be honest, I didn’t notice too many differences
between the solo and multiplayer… except for maybe voice chat. In the early game, Civilization V performs
fairly well on Linux. On my GTX 970-powered desktop I was getting 60 frames per second
and on my laptop it’s fairly similar. But in the early game, when there are lots
of units, cities, and more stuff for the game to manage, I saw noticeable drops in framerates. Civilization V has several pieces of downloadable
content that add new civilizations, more features and increased depth to the game. Much of the DLC for Civilization V are scenario
packs or map packs however, the two main attractions here are Brave New World and Gods and Kings. Gods and Kings adds new gameplay features
religion, espionage, and nine new playable civilizations. Brave New World adds trade routes, the World
Congress, tourism, Great Works, and nine additional playable civilizations. Civilization V also has Steam Workshop integration. I would recommend this game to anyone who
loves strategy games. It’s available for Linux through GOG and
Steam. Links are in the description. Have you played Civilization V? What do you
think of it? Be sure to tell me in the comments or on Twitter @TheLinuxGamer! Feel free to
check out the rest of my channel, including my previous Twitch Highlights Reel. If you enjoyed this video, hit that like button
and share it with your friends. And make sure you subscribe to see more from me, the Linux
Gamer. Thanks for watching.

5 thoughts on “Sid Meier’s Civilization V & Expansions | The Linux Gamer Reviews

  1. One of my favorite features of the game is the local multiplayer where you use the same system and take turns making your move. I always used it at school with my friends when we had nothing to do.

  2. I think this is one of the best ports from Windows and never had any issues with frame rates (although I do disable animations because I find they slow the game down).

    I would strongly recommend the expansions as well, they really make the game much nicer and add a tonne of content.

  3. I thought I was the only gamer in the world that hated online FPS. It was cool for me around the COD4 days but I just find it uninteresting and anxiety inducing now

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